The four worlds
| World | What it is for | Claims | PvP | Resets |
|---|---|---|---|---|
| Spawn | The hub: crates, the fishing pond, warps, the Arena behind the spawn point | no building | Arena only | never |
| Home world | Towns and nations. Terralith terrain, 10,000 wide, with its own Nether and End | Player towns | off in the overworld | never |
| Resource World | Dig anything, anywhere. 5,000 wide, with its own Nether and End. TNT breaks and drops blocks for good here. The Outpost around its spawn is a protected, blast-proof square | none | off | each season, new seed |
| Warzone | Flat, open PvP outside a cross-shaped safe zone along the lit road. Bases go in the quadrants; TNT breaks blocks for good, and the safe cross is blast-proof | none, no protection | on | — |
- Keep-inventory is off everywhere. Only Exalted and above keep their XP on death. Death drops lie for 15 minutes, and so does enchanted gear you throw.
- In the home world you cannot dig or build outside a town: only torches, ladders, boats, portals and a few small things. That is why a town's builds cannot be griefed (a fallen town is open to everyone for 7 days, though its locked containers stay shut), and why the Resource World exists.
- A spawner you placed yourself can be picked back up with Silk Touch, mob and all; a spawner found in the world cannot.
- A season ends with the Resource World and its Nether and End regenerated. Your town, your home world and everything in it carry on. The Resource World resets about once a month; the date is announced in the Discord first.
- The Warzone is reached by warp only,
/tpahereis blocked inside it, and it is kept off the public map on purpose, as is the Resource World. - A combat tag lasts 20 seconds after a hit: no teleporting out of a fight, and logging out while tagged counts as a death.
Your first hour
- The resource pack. The first thing you see: "Survival uses a small pack for its rank effects. Accept to play." It is about 90 KB, required, and changes only text.
- Welcome. A title with your name, a chime, three fireworks, and everyone online is told a new player has arrived. Say hi back.
- PvP protection. For your first 60 minutes of play no player can hurt you. It ends early if you hit a player, set off a bed or anchor, or enter a PvP area (the Warzone, the spawn Arena, a town with PvP on, the home Nether's wilderness).
- The choice. A two-button screen: I'm new here or I've played before.
- New here: you join StarterVille and get the free plot nearest its spawn (
/homeis set there), the beta kit ($3,000, 12 diamonds and building blocks), and a lift to the Resource World. A five-step bar then runs at the top of the screen: dig (/rtp) → pick a job (/jobs) → go home (/home) → place five blocks → reach Peasant (/rankups,/rankup). Each step pays $50. - Played before: you stay in the plaza with a Quick Start panel: take a free plot, found a town, dig in the Resource World, pick a job, claim
/kit beta.
/freeplot gives it at any time. If you are away for 14 days the plot goes back on sale; your build stays until someone else is given it. Everyone starts with $100 and the starter kit: iron tools and armour, food, torches, a bed, a crafting table and a furnace.Getting around: /rtp opens a world menu and drops you far from spawn (30-second cooldown; every teleport has a 3-second warm-up). /warps lists the server warps (spawn, the home world, the Resource World, the Warzone, the Arena, the fishing pond, the crates) and players' own warps. /spawn takes you back.
Towns and nations
| Thing | Cost |
|---|---|
Found a town, /town new <name> (no rank needed) | $2,500 |
| Claim a plot | $100, and $20 per plot per day upkeep |
| Reclaim a ruined town (its former mayor and ranked members in the first 24 hours, then any resident) | $1,000 |
| Found a nation (needs the Noble rank) | $25,000, then $500 a day |
| Bonus town blocks | up to 500, from $250 each and rising |
/townopens the town menu. Towns must stay 5 plots apart. A town that cannot pay its upkeep falls to ruin: open to everyone for 7 days, its buildings left standing and its locked containers still shut, then deleted. Mayors can set daily taxes.- Locks (home world only): a container locks to whoever places it; nobody else can open or break it, hoppers and explosions included.
/locklocks a door, trapdoor or gate and/unlockremoves a lock;/bolt trust <player>shares yours;/bolt openand/bolt closelet anyone use a lock that stays yours. Containers placed before October 13 are not locked until you/lockthem. Locked doors, droppers and dispensers ignore redstone. - To join a friend's town, leave StarterVille first:
/town leave. - Capital is the server town around the world spawn; StarterVille is the starter town, run by an NPC mayor, that grows by itself as people arrive.
- Before you join a town: a mayor can remove you and take the plot back; deposits to the town bank are gifts to the town; hand trades are not refunded. If you leave or are removed, your container locks on that land last 7 days and your door, sign and frame locks come off at once. Town-mates cannot open your containers unless you
/bolt trustthem.
Money, jobs and shops
- Money is
$:/bal,/baltop,/pay. It stays on Survival. Gems are the network's premium currency (/gems,/gems pay) and never convert to money. - Jobs (
/jobs): Brewer, Builder, Crafter, Digger, Enchanter, Explorer, Farmer, Fisherman, Hunter, Miner, Weaponsmith, Woodcutter. One job as a Wanderer, two at Peasant, three at Knight. Blocks you placed yourself pay nothing for ten minutes, and kills next to spawners pay nothing. The pay rates are still being tuned. - mcMMO (
/mcstats,/mctop): the standard skills with faster XP. Skill power gates the rank ladder. - Chest shops (
/qs create <price>,/qs find <item>) need the Merchant rank. A 5% market fee comes off each sale. There is no server sell shop and no auction house: nothing you sell goes to the server; players trade with players. - Coinflip (
/cf): $50 to $10,000, or 5 to 500 Gems, against another player. A 5% tax is burned.
The rank ladder
Ten rungs, earned by playing and never sold. /rankups shows the road and what you are missing; /rankup claims the next rung and takes its price then. Nobody loses a rung.
| # | Rank | Hours | Price | Needs | Unlocks (highlights) |
|---|---|---|---|---|---|
| 1 | Wanderer | 0 | $0 | — | start a town, 1 home, 1 storage chest (/pv), 1 job, the starter kit |
| 2 | Peasant | 2 | $500 | in a town | a 2nd job, a nickname, 2 homes, a weekly kit |
| 3 | Settler | 6 | $1,500 | 100 power · 25 job levels · in a town | /workbench, 5 Gold keys, 3 homes, 2 storage chests |
| 4 | Merchant | 15 | $4,000 | 400 · 60 · town of 8+ plots | chest shops, /stonecutter, 4 homes |
| 5 | Knight | 40 | $10,000 | 1,000 · 120 · 16+ plots | a 3rd job, /condense, longer mcMMO abilities, 5 homes, a weekly kit |
| 6 | Noble | 100 | $20,000 | 2,000 · 220 · 25+ plots | start a nation, a Diamond key, 20 shops, /smithingtable, 6 homes |
| 7 | Lord | 160 | $35,000 | 2,800 · 280 · 40+ plots | shorter mcMMO cooldowns, /anvil /grindstone /ptime, 7 homes |
| 8 | Prince | 250 | $60,000 | 3,600 · 340 · in a nation | longer abilities again, 40 shops, /loom, 8 homes |
| 9 | King | 375 | $100,000 | 4,400 · 400 · nation + 60+ plots | luckier mcMMO, a Netherite key, 10 homes |
| 10 | Emperor | 550 | $200,000 | 5,500 · 450 · nation + 80+ plots | cooldowns halved, unlimited shops, 12 homes |
"Power" is your mcMMO power level; the second number is your job levels added up across all your jobs. Nothing cosmetic is on the free ladder; /back, /enderchest and /feed are premium perks.
Premium ranks and workers
Six tiers, bought once with Gems in game (/premium), each including everything below it; an upgrade costs the difference. They add cosmetics, convenience and workers, beside the earned ladder and never above it: no ladder rung is ever included.
| Tier | Jobs pay | Skill and job XP | /rtp cooldown | Workers | Own warps | Extra homes |
|---|---|---|---|---|---|---|
| HONORED | +5% | +10% | 20 s | 1 | — | +2 |
| RENOWNED | +10% | +25% | 20 s | 2 | — | +3 |
| EXALTED | +15% | +50% | 15 s | 3 | 1 | +5 |
| ASCENDED | +20% | +75% | 15 s | 4 | 2 | +7 |
| DIVINE | +30% | 2× | 10 s | 5 | 3 | +9 |
| IMMORTAL | +50% | 2.5× | 5 s | 6 | 5 | +12 |
Every tier's cosmetics, commands, purchase rewards, daily and weekly kits are listed in full on the store's rank cards. Premium tags glow through the resource pack. Premium players also get a coloured outline; /glow toggles that outline, and it switches off where PvP is on.
Workers
- A labelled bot that works for you while you are online, in the home world and the Resource World.
/workeropens the menu;/worker wandmarks an area;/worker givehands it tools;/worker hideand/worker callput it away and bring it back. - Jobs unlock by the worker's level: mine, dig, chop and farm first; then haul, fill, branch-mine (Resource World only) and fetch; then sort, smelt, flatten, light and follow; then animals, fishing, restocking, guarding and roads; finally building, town walls and town lights.
- Working costs $250 and 10 Gems per hour of work, charged in six-minute blocks, and nothing while a worker waits. Faster levels are bought with in-game money.
Crates and keys
The crates stand at spawn (/warps → the crates); /crates lists your keys. Every key is a physical item, and each crate's preview shows every outcome with its exact chance.
| Crate | How you get keys | What is inside |
|---|---|---|
| Gold | one key per vote; never sold for cash (100 Gems in the Gem shop) | money, XP, emeralds, diamonds, enchanted books, golden apples, and a 3% shot at a Diamond key |
| Diamond | $1.99 or 199 Gems; vote milestones; the Noble rank | mostly goods, plus cosmetics, Gems, a Netherite key, a spawner, a maxed pickaxe or an elytra at small odds |
| Netherite | $7.99 or 799 Gems; vote milestones; the King rank | top cosmetics, beacons, elytras, spawners, Gems, maxed netherite gear, and a 0.25% premium rank upgrade |
| Cosmetic | $3.99 or 399 Gems; vote milestones | cosmetics only, with a 3% name gradient |
Rush Hour is the hourly loot event: on the hour, with three or more players online, crates drop over spawn and become chests for five minutes, one of them gilded, a quarter of them in the Arena where PvP is on. Keys, including the rarer ones, are in them.
Voting
Five lists, once a day on most of them. /vote shows the links, your total and the milestones; the Vote page has the links too.
- Every vote: $100, 2 Gems, a Gold key and a vote point.
- Milestones (all-time, paid once each): 10 votes $500 + 10 Gems · 25 votes $1,500 + 25 Gems + a Diamond key · 50 votes $3,000 + 50 Gems + 2 Diamond keys · 100 votes $7,500 + 100 Gems + a Cosmetic key · 250 votes $20,000 + 250 Gems + a Netherite key · 500 votes $50,000 + 500 Gems + a Netherite and a Cosmetic key.
- Vote party: every 50 votes server-wide, 30 minutes of 2× Jobs pay and mcMMO XP for everyone, and a Gold key for each online voter.
- Vote shop (
/voteshop): spend vote points on keys and goods.
Heirlooms
- Hold a piece of gear (a tool, weapon, armour piece, shield, elytra or turtle shell) and type
/engrave: 100 Gems. It becomes Heirloom #N, engraved by you, with the date. - It counts its own lifetime stats across every owner: blocks and ores for a pickaxe, kills for a weapon, hits taken for armour, fish for a rod, distance for an elytra. A kill counts only if the item did half the work, never on spawner mobs.
- Tiers: Forged, then Tempered, Awakened, Fabled and Mythic, each ten times the last. Tempered pushes the item's main enchant one level past vanilla's maximum; the higher tiers add custom enchants that come from heirlooms and nowhere else. Fabled and Mythic are announced to the whole server.
- It records who held it: taken on a death, bought in a chest shop, passed on. It is not soulbound. On the ground it never despawns and survives fire, lava, cactus and explosions (not the void), even inside a shulker box or bundle.
/heirloom <n>tells one item's story;/heirloomslists them all.
Friends, kits and extras
- Bring a friend: a new player types
/refer <you>in their first 24 hours of play and gets $250 + 10 Gems at once; you get $500 + 20 Gems once they have played an hour. - Link your Discord:
/linkin game gives you a code; type/linkwith that code in the Discord. 20 Gems, once, plus the Survival role and your premium tier as a role. It works on every Sturdy server, once. - Kits (
/kits): the starter kit and/kit betaonce each; a fishing rod daily; a Peasant kit and a Knight kit weekly from those ranks up; a daily and a weekly kit per premium tier. - Homes and storage:
/sethome <name>and/home <name>;/pv 1opens your portable storage chest. More of both with every rank. - Teleports:
/tpa,/tpaccept,/tpahere; a nickname with/nickfrom Peasant;/cosmeticsfor what you own.
The rules
The network's six rules apply here as everywhere (Rules). Survival adds its own, shown in game with /rules:
- No cheating: no hacked clients, no exploits, no dupes.
- Towns are protected; outside them, take only what the world gives. No griefing of what others built.
- PvP only where it is on. No baiting into safe zones.
- Trades are honoured. Scamming gets you removed.
- Be decent in chat: no hate, no spam, no advertising.
- One account per person; no alts to dodge rules.
- Staff decisions are final; appeal on Discord.
Breaking a rule can cost you your rank, your town or your place here. Chat is filtered automatically and repeat offences escalate from a blocked message to a mute to a day's ban. /report <what happened> reaches every staff member online and the Discord's #reports. Punishments are automatic; if one was wrong, say so on the Discord.
Restarts and events
- Daily restart at 3:00 am Pacific (10:00 UTC), about a minute, with a 5-minute, 1-minute and 10-second warning. Everyone online is moved to the hub first and can come straight back.
- Rush Hour every hour on the hour when three or more players are on, with warnings 5 and 1 minutes before.
- Vote party every 50 server-wide votes. Server-wide boosts also come from the Divine and Immortal weekly kits.
- Votes: once a day on most lists. Kits: daily and weekly on their own timers.
Command cheat sheet
/helpthe main menu/rulesthe rules page/spawnback to spawn/rtpthe world menu and a random teleport/warpsserver warps and player warps/freeplotyour free plot in StarterVille/town · /town new <name>the town menu; found a town ($2,500)/lock · /unlock · /bolt trust <player>lock a door, trapdoor or gate; remove a lock; share your locks (home world)/sethome <name> · /home <name>save and return to a home/tpa · /tpaccept · /tpahereteleport requests/jobsbrowse, join and check your jobs/mcstats · /mctopyour mcMMO skills and the leaderboards/bal · /baltop · /paymoney/qs create <price> · /qs find <item>chest shops (Merchant and up)/pv 1your portable storage chest/kits · /kit betayour kits; the one-time beta kit/rankups · /rankupthe ladder; claim the next rank/vote · /voteshopvote links and totals; spend vote points/cratesyour keys and the crates/premiumpremium ranks, for Gems/gems · /gemshopyour Gems; keys for Gems/storethe store link/refer <player>credit the friend who brought you/linklink your Discord: a code for the Discord's /link (20 Gems, once, network-wide)/cfcoinflip against another player/engrave · /heirloom <n> · /heirloomsheirlooms/workeryour workers (premium)/cosmetics · /nickcosmetics; a nickname (Peasant and up)/msg · /r · /ignoreprivate messages/report <text>report something to staff