Sturdy Survival
Sturdy Survival: claim land, found a town, grow it into a nation
Sturdy Survival is a towns and nations SMP on Minecraft: Java Edition 26.2, open now at survival.sturdymc.com. Take a free plot the moment you arrive or found your own town the same day; make your money through jobs, skills and chest shops; and build on a home world that has never been reset and never will be.
The home world ยท Oct 7, 2026 ยท open the live map
Four worlds
One world to keep, one to dig, one to fight in
- The home world. Towns, nations and everything you build. Terralith terrain, 10,000 blocks wide. It never resets. Outside a town you cannot dig or build, so nothing you make can be griefed, and PvP is off.
- The Resource World. Dig, chop and mine anything, anywhere. No claims, no PvP, its own Nether and End. It regenerates with a fresh seed when a new season starts.
- The Warzone. Open PvP outside one lit safe zone. No claims, no protection, and you drop your gear when you die. Bases go in the corners.
- Spawn. The crates, the fishing pond, the warps, and the Arena behind the spawn point, where PvP is on and a share of the hourly loot drops land.
What you will do
A town is the unit of everything: land, taxes, shops, a seat in a nation. The rest is how you pay for it.
Found a town for $2,500, claim plots, set taxes, grow into a nation with other towns. Towny protects every block you claim; a town that cannot pay its upkeep falls to ruin.
Twelve jobs pay you for work you were doing anyway, mcMMO levels the skills behind it, and chest shops let players trade with each other. There is no server sell shop and no auction house: nothing you sell goes to the server; players trade with players.
The Warzone and the spawn Arena are open PvP; towns and the Resource World are safe. Keep-inventory is off everywhere, so a fight costs something.
Ten ranks from Wanderer to Emperor, earned with hours, money, skills and the size of your town. It is never for sale. /rankups shows the road.
Gold, Diamond, Netherite and Cosmetic crates at spawn, every outcome and its odds shown before you open. Keys come from voting, milestones, rank-ups and the hourly loot event.
Engrave your gear and it becomes a numbered Heirloom that tracks its own story and grows stronger with use, unlocking custom enchants no table can give. Lose it, and someone else carries it on.
Your first hour
From the launcher to your own plot in a few minutes. The server guides you; this is what to expect.
A small pack for the text effects; it is required and takes seconds.
"I'm new here" gives you a free plot in StarterVille, the beta kit ($3,000, 12 diamonds and building blocks) and a lift to the Resource World.
Dig in the Resource World, pick a job, go home, build, reach Peasant. Each step pays $50 and teaches a command.
/town new <name> is $2,500 and needs no rank. Or stay in StarterVille, join a friend's town, and rank up at your own pace.
Premium ranks
Six tiers, bought once, kept forever
Cosmetics, convenience and a few extra workers, beside the earned ladder and never above it. Each tier has everything in the tiers before it, and an upgrade costs only the difference.
In game for Gems with /premium. Every perk, kit and key value is listed on the store's rank cards.
Workers
A labelled bot that works for you while you are online: mining, chopping, farming, hauling, sorting, building. One to six of them, by tier. They cost in-game money and Gems per hour of work, and they stop when you log off.
Gems
The network's premium currency. Two per vote, twenty for linking your Discord, more in the store. Ranks, keys and engraving cost Gems; land, money and rank-ups never do.
The live map
Every town and nation, as it stands right now. The Warzone and the Resource World are deliberately not on it.
Ready?
Minecraft: Java Edition 26.2. No whitelist, no application. Your first town is minutes away.
survival.sturdymc.com